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Competition
Players EA's own numeric id per match — not decoded to real archetype names yet
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Win rate
Recent form (oldest → newest)

Week in review

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Records book

Bests and worsts across every captured match, scoped by the competition filter. A tie goes to whoever got there first. Click a record to open that match.

Goals scored and conceded

Per match, oldest to newest.

Scored Conceded
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Goal difference by match

Above the line is a winning margin, below is a losing one.

Won / positive Lost / negative Drawn

Performance by squad size

Win rate grouped by how many human players from the club were in the lineup that match (the rest filled by AI). Scoped by the competition filter. A squad size with fewer than 3 matches is dropped -- not enough sample to say anything.

Sessions and timing

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Win rate by game of the night

Game 1 is the first match of a session. Numbered across every competition, so a playoff game after three league games is still game 4.

Win rate by day of the week

Goal contributions by player

Goals and assists in the matches captured so far.

Goals Assists

Average match rating

EA's per-match player rating, averaged. Bars start at 5.0.

Habits and impact

Six rates from the per-match player rows, every player in each. Scoped by the competition filter. A rate with nothing to divide by — no goals, no assists, no matches on one side of the clutch split — is left undefined rather than counted as zero, and its row is dropped from that panel only.

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Superlatives

Nine per-90 rates from the newly decoded event codes -- fun awards, not judgments. Scoped by the competition filter. A player under 270 minutes played (about three matches) is left out of that panel only, so a cameo can't post the most extreme rate on the board off one event.

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Chemistry

Every pair of teammates with at least 3 shared matches, scoped by the competition filter. "Best duos" compares the win rate when both played to the win rate in matches only one of them did; "Goal-threat pairs" compares their combined output together to what each manages solo. Small sample sizes -- read the match count next to any number, not just the bar.

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On/off impact

How the team does with each player in the lineup versus without them, scoped by the competition filter. Needs at least 3 matches on each side, otherwise the player is left out. This shows correlation, not cause: who else played and who the opponent was aren't controlled for.

Show as table

Player leaderboard

Click any column to sort. Career columns are EA's all-time club totals, which cover more games than we have snapshotted.

Match log

Newest first. Click a match to see every player's line from it.

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Rating by match

Each dot is one match, colored by result. The line is a 5-match rolling average and the dashed line is the squad's average. Click a dot to open that match.

Per 90 compared with the squad

The squad figure pools every player's minutes in the same matches.

Best matches

    Worst matches